<linker>
  <assembly fullname="Unity.Addressables, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" preserve="all">
    <type fullname="UnityEngine.AddressableAssets.Addressables" preserve="all" />
  </assembly>
  <assembly fullname="Unity.ResourceManager, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" preserve="all">
    <type fullname="UnityEngine.ResourceManagement.ResourceProviders.AssetBundleProvider" preserve="all" />
    <type fullname="UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider" preserve="all" />
    <type fullname="UnityEngine.ResourceManagement.ResourceProviders.InstanceProvider" preserve="all" />
    <type fullname="UnityEngine.ResourceManagement.ResourceProviders.SceneProvider" preserve="all" />
  </assembly>
  <assembly fullname="UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
    <type fullname="UnityEngine.GameObject" preserve="all" />
    <type fullname="UnityEngine.Transform" preserve="all" />
    <type fullname="UnityEngine.Material" preserve="all" />
    <type fullname="UnityEngine.MeshRenderer" preserve="all" />
    <type fullname="UnityEngine.Texture2D" preserve="all" />
    <type fullname="UnityEngine.MeshFilter" preserve="all" />
    <type fullname="UnityEngine.Mesh" preserve="all" />
    <type fullname="UnityEngine.Shader" preserve="all" />
    <type fullname="UnityEngine.Object" preserve="all" />
    <type fullname="UnityEngine.SkinnedMeshRenderer" preserve="all" />
    <type fullname="UnityEngine.LODGroup" preserve="all" />
  </assembly>
  <assembly fullname="UnityEngine.AnimationModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
    <type fullname="UnityEngine.AnimationClip" preserve="all" />
    <type fullname="UnityEngine.Avatar" preserve="all" />
    <type fullname="UnityEngine.RuntimeAnimatorController" preserve="all" />
    <type fullname="UnityEngine.Animator" preserve="all" />
  </assembly>
  <assembly fullname="UnityEngine.AudioModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
    <type fullname="UnityEngine.AudioClip" preserve="all" />
    <type fullname="UnityEngine.Audio.AudioMixer" preserve="all" />
    <type fullname="UnityEngine.Audio.AudioMixerGroup" preserve="all" />
    <type fullname="UnityEngine.AudioSource" preserve="all" />
    <type fullname="UnityEngine.AudioReverbFilter" preserve="all" />
    <type fullname="UnityEngine.AudioLowPassFilter" preserve="all" />
  </assembly>
  <assembly fullname="Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
    <type fullname="ZombieWalkBehaviour" preserve="all" />
    <type fullname="TerrainTextures" preserve="all" />
    <type fullname="ZombieShotUpperChestBehaviour" preserve="all" />
    <type fullname="ZombieShotLeftShoulder" preserve="all" />
    <type fullname="ZombieEatBehavior" preserve="all" />
    <type fullname="ZombieCrawl" preserve="all" />
    <type fullname="ZombieNavMeshObstacleBehavior" preserve="all" />
    <type fullname="ZombieTurnAround_180Behaviour" preserve="all" />
    <type fullname="ZombieCloseToTarget" preserve="all" />
    <type fullname="GroundSurfaceAudio" preserve="all" />
    <type fullname="ZombieChaseBehaviour" preserve="all" />
    <type fullname="ZombieShotLowerChestBehaviour" preserve="all" />
    <type fullname="ZombieDisableRotationBehavior" preserve="all" />
    <type fullname="ZombieShotDownBehavior" preserve="all" />
    <type fullname="ZombieIdle" preserve="all" />
    <type fullname="ZombieAttack" preserve="all" />
    <type fullname="ZombieGetUpBehaviour" preserve="all" />
    <type fullname="ZombieStandToCrawl" preserve="all" />
    <type fullname="ZombieCrawlToStandBehavior" preserve="all" />
    <type fullname="ZombieWallGetUpForwardGetupBehaviour" preserve="all" />
    <type fullname="ZombieRotateTowardsPlayer" preserve="all" />
    <type fullname="ZombieBehaviours" preserve="all" />
    <type fullname="ZombieRunBehavior" preserve="all" />
    <type fullname="ZombieShotRightShoulder" preserve="all" />
    <type fullname="ZombieTurnBehavior" preserve="all" />
    <type fullname="ZombieSetBoolBehavior" preserve="all" />
    <type fullname="ZombieClimbBehavior" preserve="all" />
    <type fullname="ZombieGrabByNeckBehaviour" preserve="all" />
    <type fullname="ZombieShotHead" preserve="all" />
    <type fullname="Wander" preserve="all" />
    <type fullname="Ragdoll" preserve="all" />
    <type fullname="ZombieDamage" preserve="all" />
    <type fullname="ZombieWalk" preserve="all" />
    <type fullname="ZombieDamageManager" preserve="all" />
    <type fullname="DamagePassThrough" preserve="all" />
    <type fullname="EnemySpawnController" preserve="all" />
    <type fullname="RagdollRigidbodyManager" preserve="all" />
    <type fullname="Killable" preserve="all" />
    <type fullname="AgentLinkMover" preserve="all" />
    <type fullname="EnemyAudioOcclusion" preserve="all" />
    <type fullname="ZombieBlood" preserve="all" />
    <type fullname="ZombieBehaviorController" preserve="all" />
    <type fullname="MoveRagdollToPoolOnInvisible" preserve="all" />
    <type fullname="PlaySoundOnCollisionByTag" preserve="all" />
    <type fullname="Technie.PhysicsCreator.PaintingData" preserve="all" />
    <type fullname="AcceptDamage" preserve="all" />
    <type fullname="PlaySoundOnCollision" preserve="all" />
    <type fullname="Technie.PhysicsCreator.HullData" preserve="all" />
    <type fullname="ExecuteMethodOnVisible" preserve="all" />
    <type fullname="Technie.PhysicsCreator.HullPainter" preserve="all" />
    <type fullname="PhysicsOnEnable" preserve="all" />
  </assembly>
  <assembly fullname="UnityEngine.PhysicsModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
    <type fullname="UnityEngine.PhysicMaterial" preserve="all" />
    <type fullname="UnityEngine.Rigidbody" preserve="all" />
    <type fullname="UnityEngine.BoxCollider" preserve="all" />
    <type fullname="UnityEngine.SphereCollider" preserve="all" />
    <type fullname="UnityEngine.CapsuleCollider" preserve="all" />
    <type fullname="UnityEngine.CharacterJoint" preserve="all" />
    <type fullname="UnityEngine.MeshCollider" preserve="all" />
  </assembly>
  <assembly fullname="UnityEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
    <type fullname="UnityEditor.Audio.AudioMixerSnapshotController" preserve="all" />
  </assembly>
  <assembly fullname="Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
    <type fullname="RootMotion.FinalIK.AimIK" preserve="all" />
  </assembly>
  <assembly fullname="UnityEngine.AIModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
    <type fullname="UnityEngine.AI.NavMeshAgent" preserve="all" />
    <type fullname="UnityEngine.AI.NavMeshObstacle" preserve="all" />
  </assembly>
  <assembly fullname="UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
    <type fullname="UnityEngine.ParticleSystem" preserve="all" />
    <type fullname="UnityEngine.ParticleSystemRenderer" preserve="all" />
  </assembly>
</linker>