[ACTION_AddBodygroup] ActionString=Añadir grupo [ACTION_CameraInPlayerHead] ActionString=Cámara en la cabeza del jugador [ACTION_ChangeLevel] ActionString=Cambiar nivel [ACTION_ChangeScript] ActionString=Cambiar el guión [ACTION_ConsoleCommand] ActionString=Comando de consola [ACTION_Crouch] ActionString=Agacharse [ACTION_DamageInstigator] ActionString=Instigador de daño [ACTION_DestroyActor] ActionString=Destruir personaje [ACTION_DestroyPawn] ActionString=Eliminar peón [ACTION_DestroyStaticActor] ActionString=Destruir personaje estático [ACTION_DisplayMessage] ActionString=Mostrar mensaje [ACTION_DisplaySubTitleIcon] ActionString=Mostrar icono [ACTION_DisplaySubTitleMessage] ActionString=Mostrar mensaje [ACTION_EndSection] ActionString=Terminar la sección [ACTION_EnterVehicle] ActionString=Conducir el jeep [ACTION_ExitVehicle] ActionString=Salir del vehículo [ACTION_FadeView] ActionString=Fundir vista [ACTION_FinishRotation] ActionString=Terminar el giro [ACTION_Freeze] ActionString=Detener [ACTION_GotoAction] ActionString=Acción Ir A [ACTION_IfCondition] ActionString="Condición Si" [ACTION_KeepCurrentRotation] ActionString=Mantener rotación actual [ACTION_KillInstigator] ActionString=Instigador de daño [ACTION_KnockDownPlayer] ActionString=Rebajar jugador c/efectos de cámara [ACTION_LeaveSequence] ActionString=Abandonar secuencia [ACTION_MoveToPlayer] ActionString=Llevar hacia el jugador [ACTION_MoveToPoint] ActionString=Moverse a ese punto [ACTION_PauseScene] ActionString=Detener escena [ACTION_PlayAmbientSound] ActionString=Reproducir sonido ambiental [ACTION_PlayLipSyncSound] ActionString=Reproducir sonido [ACTION_PlayLocalSound] ActionString=Reproducir sonido [ACTION_PlayMusic] ActionString=Reproducir canción [ACTION_PlaySound] ActionString=Reproducir sonido [ACTION_PlayerBodyCamera] ActionString=Cámara en el cuerpo del jugador [ACTION_PushKarmaActor] ActionString=Provocar cambio moral [ACTION_Run] ActionString=Correr [ACTION_SetAlertness] ActionString=Establecer vigilancia [ACTION_SetBeaconStatus] ActionString=Establecer estado de guía [ACTION_SetDesiredSpeed] ActionString=Establecer velocidad [ACTION_SetEyeLid] ActionString=Girar la mirada hacia [ACTION_SetJaw] ActionString=Girar la mandíbula hacia [ACTION_SetObjectiveStatus] ActionString="Establecer estado de objetivo" [ACTION_SetPhysics] ActionString=Cambiar física a [ACTION_SetSubTitlePosition] ActionString=Establecer posición de subtítulo [ACTION_SetViewTarget] ActionString=Establecer vista de objetivo [ACTION_ShakeView] ActionString=Mover vista [ACTION_ShootTarget] ActionString="Disparar al objetivo" [ACTION_SpawnActor] ActionString=Resucitar personaje [ACTION_StopAnimation] ActionString=Detener animación [ACTION_ThrowWeapon] ActionString=Tirar el arma [ACTION_TriggerEvent] ActionString=Lanzar evento [ACTION_TurnTowardPlayer] ActionString=Girarse hacia el jugador [ACTION_UseMountWeapon] ActionString=Usar arma montada [ACTION_WaitForAnimEndRagdoll] ActionString=Instigador de daño [ACTION_WaitForAnimEnd] ActionString=Esperar fin de la animación [ACTION_WaitForEvent] ActionString=Esperar un evento externo [ACTION_WaitForPlayer] ActionString=Esperando al jugador [ACTION_WaitForSubTitle] ActionString=Esperar al subítulo [ACTION_WaitForTimer] ActionString=Esperar cronómetro [ACTION_Walk] ActionString=Andar [ACTION_gbxSetViewTarget] ActionString=Establecer vista de objetivo [TriggeredScript] m_szCheckpointMessage1=Guardando progreso... VictoryMovieFile=..\media\closing_credits.bik