[ACTION_AddBodygroup] ActionString=BodyGroup hinzufügen [ACTION_CameraInPlayerHead] ActionString=Kamera am Kopf des Spielers [ACTION_ChangeLevel] ActionString=Level wechseln [ACTION_ChangeScript] ActionString=Skript ändern [ACTION_ConsoleCommand] ActionString=Konsolenbefehl [ACTION_Crouch] ActionString=Kriechen [ACTION_DamageInstigator] ActionString=Schadensverursacher [ACTION_DestroyActor] ActionString=Actor zerstören [ACTION_DestroyPawn] ActionString=Pawn zerstören [ACTION_DestroyStaticActor] ActionString=Statischen Actor zerstören [ACTION_DisplayMessage] ActionString=Nachricht anzeigen [ACTION_DisplaySubTitleIcon] ActionString=Symbol anzeigen [ACTION_DisplaySubTitleMessage] ActionString=Nachricht anzeigen [ACTION_EndSection] ActionString=Abschnitt beenden [ACTION_EnterVehicle] ActionString=Als Fahrer in Jeep einsteigen [ACTION_ExitVehicle] ActionString=Fahrzeug verlassen [ACTION_FadeView] ActionString=Ansicht ausblenden [ACTION_FinishRotation] ActionString=Rotation abschließen [ACTION_Freeze] ActionString=Einfrieren [ACTION_GotoAction] ActionString=Zur Action [ACTION_IfCondition] ActionString="If-Bedingung" [ACTION_KeepCurrentRotation] ActionString=Aktuelle Drehung beibehalten [ACTION_KillInstigator] ActionString=Schadensverursacher [ACTION_KnockDownPlayer] ActionString=Spieler mit Kameraeffekten zu Boden schlagen [ACTION_LeaveSequence] ActionString=Sequenz verlassen [ACTION_MoveToPlayer] ActionString=Zu Spieler bewegen [ACTION_MoveToPoint] ActionString=Zu Punkt bewegen [ACTION_PauseScene] ActionString=Szene anhalten [ACTION_PlayAmbientSound] ActionString=Umgebungssound abspielen [ACTION_PlayLipSyncSound] ActionString=Sound abspielen [ACTION_PlayLocalSound] ActionString=Sound abspielen [ACTION_PlayMusic] ActionString=Lied spielen [ACTION_PlaySound] ActionString=Sound abspielen [ACTION_PlayerBodyCamera] ActionString=PlayerBodyCamera [ACTION_PushKarmaActor] ActionString=Karma-Actor pushen [ACTION_Run] ActionString=Laufen [ACTION_SetAlertness] ActionString=Alarmbereitschaft definieren [ACTION_SetBeaconStatus] ActionString=Signalstatus festlegen [ACTION_SetDesiredSpeed] ActionString=Gewünschte Geschwindigkeit setzen [ACTION_SetEyeLid] ActionString=EyeLid-Rotation setzen auf [ACTION_SetJaw] ActionString=Jaw-Rotation setzen auf [ACTION_SetObjectiveStatus] ActionString="Einsatzzielstatus festlegen" [ACTION_SetPhysics] ActionString=Physikmodell ändern in [ACTION_SetSubTitlePosition] ActionString=Untertitel-Position festlegen [ACTION_SetViewTarget] ActionString=Sichtziel festlegen [ACTION_ShakeView] ActionString=ShakeView [ACTION_ShootTarget] ActionString="Ziel beschießen" [ACTION_SpawnActor] ActionString=Actor wiederbeleben [ACTION_StopAnimation] ActionString=Animation anhalten [ACTION_ThrowWeapon] ActionString=Waffe werfen [ACTION_TriggerEvent] ActionString=Ereignis auslösen [ACTION_TurnTowardPlayer] ActionString=Zum Spieler drehen [ACTION_UseMountWeapon] ActionString=Montierte Waffe verwenden [ACTION_WaitForAnimEndRagdoll] ActionString=Schadensverursacher [ACTION_WaitForAnimEnd] ActionString=Auf Animend warten [ACTION_WaitForEvent] ActionString=Auf externes Ereignis warten [ACTION_WaitForPlayer] ActionString=Auf Spieler warten [ACTION_WaitForSubTitle] ActionString=Auf Untertitel warten [ACTION_WaitForTimer] ActionString=Auf Timer warten [ACTION_Walk] ActionString=Gehen [ACTION_gbxSetViewTarget] ActionString=Sichtziel festlegen [TriggeredScript] m_szCheckpointMessage1=Fortschritt wird gespeichert... VictoryMovieFile=..\media\closing_credits.bik