[TriggeredScript] m_szCheckpointMessage1=Saving Progress... m_szCheckpointMessage2=Progress Saved... [ACTION_WaitForAnimEndRagdoll] ActionString=Damage instigator [ACTION_AddBodygroup] ActionString=add bodygroup [ACTION_ExitVehicle] ActionString=exit vehicle [ACTION_gbxSetViewTarget] ActionString=set viewtarget [ACTION_MoveToPoint] ActionString=Move to point [ACTION_ShootTarget] ActionString=shoot target [ACTION_EnterVehicle] ActionString=enter jeep driver [ACTION_FadeView] ActionString=fade view [ACTION_WaitForSubTitle] ActionString=WaitForSubTitle [ACTION_WaitForEvent] ActionString=Wait for external event [ACTION_CameraInPlayerHead] ActionString=Camera In Players Head [ACTION_DisplaySubTitleMessage] ActionString=display message [ACTION_SetSubTitlePosition] ActionString=SetSubTitlePosition [ACTION_PlayMusic] ActionString=play song [ACTION_PushKarmaActor] ActionString=push a Karma actor [ACTION_UseMountWeapon] ActionString=Use mounted weapon [ACTION_DisplaySubTitleIcon] ActionString=display icon [ACTION_SetViewTarget] ActionString=set viewtarget [ACTION_EndSection] ActionString=end section [ACTION_SpawnActor] ActionString=Spawn actor [ACTION_ThrowWeapon] ActionString=throw weapon [ACTION_PlayerBodyCamera] ActionString=PlayerBodyCamera [ACTION_SetAlertness] ActionString=set alertness [ACTION_Freeze] ActionString=Freeze [ACTION_SetEyeLid] ActionString=set eye lid rotation to [ACTION_SetJaw] ActionString=set jaw rotation to [ACTION_DamageInstigator] ActionString=Damage instigator [ACTION_DestroyActor] ActionString=Destroy actor [ACTION_DestroyStaticActor] ActionString=Destroy static actor [ACTION_IfCondition] ActionString=If condition [ACTION_ChangeScript] ActionString=Change script [ACTION_PlayAmbientSound] ActionString=play ambient sound [ACTION_PlayLipSyncSound] ActionString=play sound [ACTION_SetObjectiveStatus] ActionString=set objective status [ACTION_WaitForPlayer] ActionString=Wait for player [ACTION_TurnTowardPlayer] ActionString=Turn toward player [ACTION_ConsoleCommand] ActionString=console command [ACTION_DisplayMessage] ActionString=display message [ACTION_KnockDownPlayer] ActionString=Knock down player w/camera effects [ACTION_PlaySound] ActionString=play sound [ACTION_SetBeaconStatus] ActionString=set beacon status [ACTION_TriggerEvent] ActionString=trigger event [ACTION_ShakeView] ActionString=shakeview [ACTION_SetPhysics] ActionString=change physics to [ACTION_Run] ActionString=Run [ACTION_PlayLocalSound] ActionString=play sound [ACTION_PauseScene] ActionString=Pause Scene [ACTION_KillInstigator] ActionString=Damage instigator [ACTION_WaitForTimer] ActionString=Wait for timer [ACTION_GotoAction] ActionString=go to action [ACTION_Walk] ActionString=walk [ACTION_Crouch] ActionString=crouch [ACTION_DestroyPawn] ActionString=destroy pawn [ACTION_ChangeLevel] ActionString=Change level [ACTION_KeepCurrentRotation] ActionString=keep current rotation [ACTION_WaitForAnimEnd] ActionString=Wait for animend [ACTION_MoveToPlayer] ActionString=Move to player [ACTION_SetDesiredSpeed] ActionString=SetDesiredSpeed [ACTION_StopAnimation] ActionString=stop animation [ACTION_FinishRotation] ActionString=Finish rotation [ACTION_LeaveSequence] ActionString=leave sequence