[URL] Protocol=wargame ProtocolDescription=Wargame Protocol Name=Player Map=Index.gbxmap LocalMap=Startup Host= Portal= MapExt=gbxmap EXEName=BiA.exe SaveExt=gbxsav Port=7777 ClientPort=7777 Class=gbxGameplay.gbxPlayerPawn [FirstRun] FirstRun=0 [Engine.Engine] RenderDevice=D3DDrv.D3DRenderDevice ;RenderDevice=Engine.NullRenderDevice AudioDevice=ALAudio.ALAudioSubsystem ;AudioDevice=XboxAudio.XboxAudioSubsystem NetworkDevice=IpDrv.TcpNetDriver DemoRecordingDevice=Engine.DemoRecDriver Console=Engine.Console DefaultPlayerMenu=gbxUI.gbxRootWindow Language=int GameEngine=Engine.GameEngine EditorEngine=Editor.EditorEngine ;GUIController=Engine.BaseGUIController GUIController=GUI.GUIController DefaultGame=gbxGameplay.WargameSinglePlayer DefaultServerGame=gbxGameplay.WargameSinglePlayer ViewportManager=WinDrv.WindowsClient ;ViewportManager=XboxDrv.XboxClient ;ViewportManager=SDLDrv.SDLClient Render=Render.Render Input=Engine.Input Canvas=Engine.Canvas LoadSaveManager=Engine.LoadSaveManager [Core.System] PurgeCacheDays=30 SavePath=..\Save CachePath=..\Cache CacheExt=.uxx Paths=..\System\*.u Paths=..\Maps\*.gbxmap Paths=..\MapsAutosave\*.gbxmap Paths=..\TestMaps\*.gbxmap Paths=..\Texture\*.utx Paths=..\StaticMesh\*.usx Paths=..\Animation\*.ukx Paths=..\Sound\*.uax Paths=..\Cues\*.ucx Paths=..\Saves\*.gbxsav Suppress=DevLoad Suppress=DevSave Suppress=DevNetTraffic Suppress=DevGarbage Suppress=DevKill Suppress=DevReplace Suppress=DevCompile Suppress=DevBind Suppress=DevBsp Suppress=DevPooling Suppress=DevSound Suppress=DevAudio Suppress=DevKarma Suppress=naj Suppress=pad Suppress=sjp Suppress=jmw Suppress=Pawn Suppress=Mind Suppress=Tank Suppress=Unit Suppress=speech Suppress=AnimPawn Suppress=VoiceType Suppress=MP Suppress=PSV Suppress=EmitterCreate Suppress=DevPerformance [Engine.GameEngine] CacheSizeMegs=32 UseSound=True DisconnectMenuClass= MainMenuClass=GUI.gbx_MenuMain InitialMenuClass=GUI.gbx_MenuMain PopupSPMenuClass=GUI.gbx_PopupMenuSP PopupMPMenuClass=GUI.gbx_PopupMenuMP PopupMPServerMenuClass=GUI.gbx_PopupMenuMPServer ServerActors=IpDrv.UdpBeacon ;ServerActors=IpServer.UdpServerQuery ;ServerActors=IpServer.UdpServerUplink MasterServerAddress=unreal.epicgames.com MasterServerPort=27900 ;ServerActors=UWeb.WebServer ServerPackages=Core ServerPackages=Engine ServerPackages=IpDrv ServerPackages=GamePlay ServerPackages=gbxEffects ServerPackages=gbxBase ServerPackages=gbxInventory ServerPackages=gbxCharacters ServerPackages=gbxVehicles ServerPackages=gbxGameplay ServerPackages=gbxHUD ServerPackages=gbxAI ServerPackages=gbxMP ServerPackages=mp_k_character_us ServerPackages=mp_k_character_de ServerPackages=W_K98MAUSER ServerPackages=W_P38D ServerPackages=W_STG44D ServerPackages=W_BAR ServerPackages=W_M1GARAND ServerPackages=W_M1CARBINE ServerPackages=W_SPRINGFIELD ServerPackages=W_THOMPSON ServerPackages=W_MP40D ServerPackages=W_COLT [WinDrv.WindowsClient] WindowedViewportX=800 WindowedViewportY=600 FullscreenViewportX=800 FullscreenViewportY=600 MenuViewportX=640 MenuViewportY=480 Brightness=0.5 Contrast=0.5 Gamma=1.0 UseJoystick=False CaptureMouse=True StartupFullscreen=True ScreenFlashes=True NoLighting=False MinDesiredFrameRate=10.000000 Decals=True Coronas=True DecoLayers=True Projectors=True NoDynamicLights=False ReportDynamicUploads=False TextureDetailInterface=Higher TextureDetailTerrain=Higher TextureDetailWeaponSkin=Higher TextureDetailPlayerSkin=Higher TextureDetailWorld=Higher TextureDetailRenderMap=Higher TextureDetailLightmap=Higher NoFractalAnim=False ScaleHUDX=0.0 [SDLDrv.SDLClient] WindowedViewportX=640 WindowedViewportY=480 FullscreenViewportX=800 FullscreenViewportY=600 MenuViewportX=640 MenuViewportY=480 Brightness=0.5 Contrast=0.5 Gamma=1.0 UseJoystick=False JoystickNumber=0 IgnoreHat=False JoystickHatNumber=0 CaptureMouse=True StartupFullscreen=True ScreenFlashes=True NoLighting=False MinDesiredFrameRate=35.000000 Decals=True Coronas=True DecoLayers=True Projectors=True NoDynamicLights=False ReportDynamicUploads=False TextureDetailInterface=Normal TextureDetailTerrain=Normal TextureDetailWeaponSkin=Normal TextureDetailPlayerSkin=Normal TextureDetailWorld=Normal TextureDetailRenderMap=Normal TextureDetailLightmap=UltraHigh NoFractalAnim=False [Engine.Player] ConfiguredInternetSpeed=10000 ConfiguredLanSpeed=20000 [ALAudio.ALAudioSubsystem] UseEAX=False Use3DSound=False UseDefaultDriver=True CompatibilityMode=False UsePrecache=True ReverseStereo=false Channels=32 MaxEAXVersion=3 MusicVolume=1.0 AmbientVolume=1.0 SoundVolume=1.0 CinematicVolume=1.0 DopplerFactor=1.0 Rolloff=1.0 TimeBetweenHWUpdates=15 DisablePitch=False LowQualitySound=False [IpDrv.TcpNetDriver] AllowDownloads=True ConnectionTimeout=20.0 InitialConnectTimeout=60.0 AckTimeout=1.0 KeepAliveTime=0.2 MaxClientRate=20000 SimLatency=0 RelevantTimeout=5.0 SpawnPrioritySeconds=1.0 ServerTravelPause=4.0 NetServerMaxTickRate=20 LanServerMaxTickRate=35 DownloadManagers=IpDrv.HTTPDownload DownloadManagers=Engine.ChannelDownload [IpDrv.HTTPDownload] RedirectToURL= ProxyServerHost= ProxyServerPort=3128 UseCompression=True [Engine.DemoRecDriver] DemoSpectatorClass=Engine.DemoRecSpectator MaxClientRate=25000 ConnectionTimeout=20.0 InitialConnectTimeout=60.0 AckTimeout=1.0 KeepAliveTime=1.0 SimLatency=0 RelevantTimeout=5.0 SpawnPrioritySeconds=1.0 ServerTravelPause=4.0 NetServerMaxTickRate=60 LanServerMaxTickRate=60 [Engine.GameReplicationInfo] ServerName=Another BiA Server ShortName=BiA Server [IpDrv.TcpipConnection] SimPacketLoss=0 SimLatency=0 [IpServer.UdpServerQuery] GameName=wargame [IpDrv.UdpBeacon] DoBeacon=False BeaconTime=0.50 BeaconTimeout=5.0 BeaconProduct=wargame [XboxDrv.XboxClient] TextureDetail=Medium SkinDetail=Medium LightmapDetail=High TextureMinLOD=6 TextureMaxLOD=9 Brightness=0.5 Contrast=0.5 Gamma=1.0 NoFractalAnim=True [XBoxAudio.XBoxAudioSubsystem] ReverseStereo=False Channels=192 MusicVolume=1.0 SoundVolume=1.0 AmbientFactor=1.0 UsePrecache=True [D3DDrv.D3DRenderDevice] UsePrecaching=True UseMipmapping=True UseTrilinear=True AdapterNumber=-1 ReduceMouseLag=True UseTripleBuffering=False UseHardwareTL=True UseHardwareVS=True DesiredRefreshRate=60 UseStencil=False UseVSync=0 LevelOfAnisotropy=1 DefaultTexMipBias=0.0 CheckForOverflow=False DynamicVertexBufferSize=196608 UseCubeMapRenderTarget=False CubeMapRenderTargetSize=256 UseLowerDetailTextures=False [Engine.NullRenderDevice] UsePrecaching=True UseStencil=False [Editor.EditorEngine] UseSound=True CacheSizeMegs=32 GridEnabled=True SnapVertices=False SnapDistance=10.000000 GridSize=(X=16.000000,Y=16.000000,Z=16.000000) RotGridEnabled=True RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024) GameCommandLine=-log FovAngleDegrees=90.000000 GodMode=True AutoSave=True AutoSaveTimeMinutes=5 AutoSaveIndex=6 UseAxisIndicator=True MatineeCurveDetail=0.1 LoadEntirePackageWhenSaving=False UseSizingBox=False EditPackages=Core EditPackages=Engine EditPackages=Editor EditPackages=IpDrv EditPackages=UWindow EditPackages=UnrealEd EditPackages=GamePlay EditPackages=UDebugMenu EditPackages=UPreview EditPackages=UWeb EditPackages=GameService EditPackages=Setup EditPackages=gbxEffects EditPackages=gbxBase EditPackages=gbxInventory EditPackages=gbxCharacters EditPackages=gbxEnvironment EditPackages=gbxVehicles EditPackages=gbxGameplay EditPackages=gbxHUD EditPackages=gbxAI EditPackages=gbxScripted EditPackages=gbxUI EditPackages=gbxMP EditPackages=GUI EditPackages=GUIDemo AlwaysShowTerrain=False UseActorRotationGizmo=False ViewCorrected3DDrag=True AudioDevice=Class'ALAudio.ALAudioSubsystem' Console=Class'Engine.Console' DefaultMenu=None DefaultPlayerMenu=Class'gbxUI.gbxRootWindow' NetworkDevice=None Language=None UseStaticMeshBatching=False C_WorldBox=(B=107,G=0,R=0,A=255) C_GroundPlane=(B=63,G=0,R=0,A=255) C_GroundHighlight=(B=127,G=0,R=0,A=255) C_BrushWire=(B=63,G=63,R=255,A=255) C_Pivot=(B=0,G=255,R=0,A=255) C_Select=(B=127,G=0,R=0,A=255) C_Current=(B=0,G=0,R=0,A=255) C_AddWire=(B=255,G=127,R=127,A=255) C_SubtractWire=(B=63,G=192,R=255,A=255) C_GreyWire=(B=163,G=163,R=163,A=255) C_BrushVertex=(B=0,G=0,R=0,A=255) C_BrushSnap=(B=0,G=0,R=0,A=255) C_Invalid=(B=163,G=163,R=163,A=255) C_ActorWire=(B=0,G=63,R=127,A=255) C_ActorHiWire=(B=0,G=127,R=255,A=255) C_Black=(B=0,G=0,R=0,A=255) C_White=(B=255,G=255,R=255,A=255) C_Mask=(B=0,G=0,R=0,A=255) C_SemiSolidWire=(B=0,G=255,R=127,A=255) C_NonSolidWire=(B=32,G=192,R=63,A=255) C_WireBackground=(B=0,G=0,R=0,A=255) C_WireGridAxis=(B=119,G=119,R=119,A=255) C_ActorArrow=(B=0,G=0,R=163,A=255) C_ScaleBox=(B=11,G=67,R=151,A=255) C_ScaleBoxHi=(B=157,G=149,R=223,A=255) C_ZoneWire=(B=0,G=0,R=0,A=255) C_Mover=(B=255,G=0,R=255,A=255) C_OrthoBackground=(B=163,G=163,R=163,A=255) C_StaticMesh=(B=255,G=255,R=0,A=255) C_VolumeBrush=(B=225,G=196,R=255,A=255) C_ConstraintLine=(B=0,G=255,R=0,A=255) C_SkeletalMesh=(B=28,G=221,R=221,A=255) C_Terrain=(B=255,G=255,R=255,A=255) C_SkeletalMeshHighlight=(R=0,G=255,B=0,A=255) C_StaticMeshHighlight=(R=0,G=255,R=0,A=255) C_MoverHighlight=(R=0,G=255,R=0,A=255) C_Deco=(R=255,G=0,B=255,A=255) C_kDOPCollision=(R=64,G=240,B=180,A=255) [UMenu.UnrealConsole] RootWindow=UMenu.UMenuRootWindow UWindowKey=IK_Esc ShowDesktop=True [UMenu.UMenuMenuBar] ShowHelp=True GameUMenuDefault=UTMenu.UTGameMenu MultiplayerUMenuDefault=UTMenu.UTMultiplayerMenu OptionsUMenuDefault=UTMenu.UTOptionsMenu [Engine.GameInfo] bLowGore=False bVeryLowGore=False bNoShadows=False bBlobShadowsOnly=True bCheatsEnabled=True [UWeb.WebServer] ;Applications[0]=UTServerAdmin.UTServerAdmin ;ApplicationPaths[0]=/ServerAdmin ;Applications[1]=UTServerAdmin.UTImageServer ;ApplicationPaths[1]=/images DefaultApplication=0 bEnabled=False [Engine.LevelInfo] PhysicsDetailLevel=PDL_Medium bUseAIDebugCam=true m_fDisableCheckpointGC=true bUtilizePreloadLog=true m_fCapturePreloadLog=false [Engine.Console] ConsoleKey=0 [UDebugMenu.UDebugMapListCW] LastGameType=gbxGameplay.WargameSinglePlayer [WindowPositions] GameLog=(X=1,Y=703,XL=1278,YL=256) Preferences=(X=22,Y=29,XL=352,YL=512) CrashBox=(X=369,Y=339,XL=542,YL=281) VFToolbar=(X=3,Y=3,XL=357,YL=24) PictureButton=(X=666,Y=8,XL=22,YL=20) Surface Properties=(X=0,Y=-46,XL=437,YL=267) WPropertyPage=(X=11808,Y=4240,XL=0,YL=0) Terrain Editing=(X=0,Y=-46,XL=577,YL=426) SubTools=(X=15,Y=211,XL=542,YL=211) Matinee=(X=0,Y=-46,XL=394,YL=426) Build Options=(X=0,Y=-46,XL=368,YL=430) BottomBar=(X=0,Y=0,XL=1212,YL=36) BottomBarStandard=(X=69,Y=924,XL=719,YL=35) TopBar=(X=0,Y=0,XL=1280,YL=32) ThinScrollBar=(X=64,Y=0,XL=4,YL=882) EditorToolbar=(X=0,Y=0,XL=68,YL=882) Sound Browser=(X=4,Y=32,XL=321,YL=718) Music Browser=(X=4,Y=32,XL=321,YL=718) Group Browser=(X=4,Y=32,XL=321,YL=718) Master Browser=(X=937,Y=60,XL=337,YL=808) Texture Browser=(X=945,Y=188,XL=321,YL=718) WSplitterContainer=(X=1080,Y=260,XL=186,YL=646) WSplitter=(X=1205,Y=260,XL=6,YL=646) WSplitterPane=(X=1212,Y=260,XL=54,YL=646) StaticMeshProperties=(X=0,Y=458,XL=321,YL=260) Static Mesh Browser=(X=945,Y=188,XL=321,YL=718) Actor Browser=(X=945,Y=188,XL=321,YL=718) Prefab Browser=(X=945,Y=188,XL=321,YL=718) Animation Browser=(X=945,Y=188,XL=321,YL=718) Mesh Browser=(X=945,Y=188,XL=321,YL=718) Load Errors=(X=394,Y=251,XL=491,YL=365) Check Map=(X=400,Y=299,XL=479,YL=270) Scale Lights=(X=494,Y=382,XL=291,YL=104) Tip of the Day=(X=435,Y=296,XL=410,YL=276) Progress=(X=459,Y=388,XL=362,YL=92) Search for Actors=(X=387,Y=293,XL=506,YL=282) Replace Textures=(X=378,Y=269,XL=524,YL=329) UDN=(X=0,Y=0,XL=1,YL=1) Find/Replace=(X=249,Y=40,XL=458,YL=195) CodeFrame=(X=158,Y=246,XL=811,YL=738) EditorLog=(X=100,Y=54,XL=450,YL=450) MdiFrameBottom=(X=68,Y=924,XL=1212,YL=36) MdiFrameLeft=(X=0,Y=78,XL=68,YL=882) MdiFrameTop=(X=0,Y=46,XL=1280,YL=32) MdiFrameNone=(X=0,Y=64,XL=1024,YL=16) Map Import=(X=514,Y=381,XL=252,YL=105) Viewport Config=(X=472,Y=367,XL=335,YL=133) LevelProperties=(X=44,Y=58,XL=352,YL=512) ActorProperties=(X=172,Y=149,XL=352,YL=512) ActorProperties.Split=190 EditActor=(X=748,Y=108,XL=352,YL=512) [UnrealEd.UnrealEdEngine] AutoSaveIndex=3 GridEnabled=True SnapVertices=False SnapDistance=10.000000 GridSize=(X=16.000000,Y=16.000000,Z=16.000000) RotGridEnabled=True RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024) UseSizingBox=False UseAxisIndicator=True FovAngleDegrees=90.000000 GodMode=True AutoSave=True AutosaveTimeMinutes=5 GameCommandLine=-log AlwaysShowTerrain=False UseActorRotationGizmo=False LoadEntirePackageWhenSaving=False ViewCorrected3DDrag=True AudioDevice=Class'ALAudio.ALAudioSubsystem' Console=Class'Engine.Console' DefaultMenu=None DefaultPlayerMenu=Class'gbxGameplay.gbxRootWindow' NetworkDevice=None Language=None CacheSizeMegs=32 UseSound=True UseStaticMeshBatching=False C_WorldBox=(B=107,G=0,R=0,A=255) C_GroundPlane=(B=63,G=0,R=0,A=255) C_GroundHighlight=(B=127,G=0,R=0,A=255) C_BrushWire=(B=63,G=63,R=255,A=255) C_Pivot=(B=0,G=255,R=0,A=255) C_Select=(B=127,G=0,R=0,A=255) C_Current=(B=0,G=0,R=0,A=255) C_AddWire=(B=255,G=127,R=127,A=255) C_SubtractWire=(B=63,G=192,R=255,A=255) C_GreyWire=(B=163,G=163,R=163,A=255) C_BrushVertex=(B=0,G=0,R=0,A=255) C_BrushSnap=(B=0,G=0,R=0,A=255) C_Invalid=(B=163,G=163,R=163,A=255) C_ActorWire=(B=0,G=63,R=127,A=255) C_ActorHiWire=(B=0,G=127,R=255,A=255) C_Black=(B=0,G=0,R=0,A=255) C_White=(B=255,G=255,R=255,A=255) C_Mask=(B=0,G=0,R=0,A=255) C_SemiSolidWire=(B=0,G=255,R=127,A=255) C_NonSolidWire=(B=32,G=192,R=63,A=255) C_WireBackground=(B=0,G=0,R=0,A=255) C_WireGridAxis=(B=119,G=119,R=119,A=255) C_ActorArrow=(B=0,G=0,R=163,A=255) C_ScaleBox=(B=11,G=67,R=151,A=255) C_ScaleBoxHi=(B=157,G=149,R=223,A=255) C_ZoneWire=(B=0,G=0,R=0,A=255) C_Mover=(B=255,G=0,R=255,A=255) C_OrthoBackground=(B=163,G=163,R=163,A=255) C_StaticMesh=(B=255,G=255,R=0,A=255) C_VolumeBrush=(B=225,G=196,R=255,A=255) C_ConstraintLine=(B=0,G=255,R=0,A=255) C_SkeletalMesh=(B=28,G=221,R=221,A=255) C_Terrain=(B=255,G=255,R=255,A=255) EditPackages=Core EditPackages=Engine EditPackages=Editor EditPackages=IpDrv EditPackages=UWindow EditPackages=UnrealEd EditPackages=GamePlay EditPackages=UDebugMenu EditPackages=UPreview EditPackages=UWeb EditPackages=GameService EditPackages=gbxEffects EditPackages=gbxBase EditPackages=gbxInventory EditPackages=gbxCharacters EditPackages=gbxEnvironment EditPackages=gbxVehicles EditPackages=gbxGameplay EditPackages=gbxHUD EditPackages=gbxAI EditPackages=gbxScripted EditPackages=gbxUI EditPackages=gbxMP EditPackages=GUI EditPackages=t_gbxshader EditPackages=GUIDemo [Engine.LoadSaveManager] [GUI.GUIController] MenuTextEntry=GUI.gbx_ScreenTextEntryPC MenuMouseSens=1.750000 MenuMouseAccel=10.000000 [gbxUI.gbxRootWindow] bEnableDebugConsoleAndMenu=False [LevelLoadingData] LEGAL=1 0D7_1300_HILL30=538 D0_0130_EAGLES=964 D0_0200_SILENCE=1323 D0_0700_Exit4=2502 D0_1015_XYZ=3704 D0_1500_FOUCARVILLE=3095 D0_2000_ROMMELSASPARAGUS=3319 D1_0900_VIERVILLE=3468 D1_1830_DEADMANSCORNER=3961 D2_0630_CRACKOFDAWN=2395 D2_1000_FALLOFSTCOMEDUMONT=2179 D3_0900_BUYINGTHEFARM=3103 D3_1300_ALTERNATEROUTE=2757 D4_1800_PURPLEHEARTLANE=2414 D5_0615_COLESCHARGE=2763 D5_0800_RIPEPICKINGS=2804 D6_0500_PUSHINTOCARENTAN=3189 D6_1200_CHURCHTOWER=2641 D7_1400_NOBETTERSPOT=2244 D8_0930_VICTORYINCARENTAN=445 Menu_map=61 Entry=23 [gbxBase.ImpactManager] MaxBulletDecals=64 [Engine.TerrainInfo] DecoDrawDistanceScale=1.000000