[DefaultPlayer] Name=Player Class=gbxGameplay.gbxPlayerPawn team=255 [URL] MenuMap=Menu_map.gbxmap [Engine.Input] Aliases[0]=(Command="Button bFire | Fire | Button bRButton | OrderCycle | PlayerBreak | FieldPromoteSelect",Alias="Fire") Aliases[1]=(Command="Button bAltFire | AltFire | BKey | Button bBButton | CancelOrderIcon",Alias="AltFire") Aliases[2]=(Command="Axis aBaseY Speed=+1200.0",Alias="MoveForward") Aliases[3]=(Command="Axis aBaseY Speed=-1200.0",Alias="MoveBackward") Aliases[4]=(Command="Axis aStrafe Speed=-1200.0",Alias="StrafeLeft") Aliases[5]=(Command="Axis aStrafe Speed=+1200.0",Alias="StrafeRight") Aliases[6]=(Command="Axis aBaseX Speed=-40.0",Alias="TurnLeft") Aliases[7]=(Command="Axis aBaseX Speed=+40.0",Alias="TurnRight") Aliases[8]=(Command="Jump | Axis aUp Speed=+1200.0 | AKey | Button bAButton | PlayerBreak | CancelOrderIcon",Alias="Jump") Aliases[9]=(Command="Button bDuck | Axis aUp Speed=-1200.0",Alias="Duck") Aliases[10]=(Command="Button bLook",Alias="Look") Aliases[11]=(Command="Toggle bLook",Alias="LookToggle") Aliases[12]=(Command="ActivateItem",Alias="InventoryActivate") Aliases[13]=(Command="NextItem",Alias="InventoryNext") Aliases[14]=(Command="PrevItem",Alias="InventoryPrevious") Aliases[15]=(Command="Axis aLookUp Speed=+25.0",Alias="LookUp") Aliases[16]=(Command="Axis aLookUp Speed=-25.0",Alias="LookDown") Aliases[17]=(Command="",Alias="None") Aliases[18]=(Command="Button bRun",Alias="Walking") Aliases[19]=(Command="Button bStrafe",Alias="Strafe") Aliases[20]=(Command="NextWeapon",Alias="NextWeapon") Aliases[21]=(Command="",Alias="None") Aliases[22]=(Command="",Alias="None") Aliases[23]=(Command="",Alias="None") Aliases[24]=(Command="ViewClass Pawn",Alias="ViewTeam") Aliases[25]=(Command="Button bTurnToNearest",Alias="TurnToNearest") Aliases[26]=(Command="Button bTurn180",Alias="Turn180") Aliases[27]=(Command="Button bUnitSelect | OracleCamUnitSelect | CallInReinforcements",Alias="UnitSelect") Aliases[28]=(Command="Button bPlayerBreak",Alias="PlayerBreak") Aliases[29]=(Command="CycleOrders",Alias="OrderCycle") Aliases[30]=(Command="CancelOrderIcon",Alias="CancelOrder") Aliases[31]=(Command="",Alias="None") Aliases[32]=(Command="Button bMeleeFire | MeleeFire | Button bBButton | CancelOrderIcon",Alias="MeleeAttack") Aliases[33]=(Command="UseKeyDown | onrelease UseKeyUp | Button bXButton | AKey | CancelOrderIcon | PlayerBreak",Alias=AUse) Aliases[34]=(Command="ToggleWeapon | CancelOrderIcon",Alias=ASelectWeapon) Aliases[35]=(Command="ShowInWorldOrderIcon | OnRelease TeamOrder | Button bLButton | PlayerBreak | FieldPromoteChoose | SpectateNextSoldier",Alias=ACommand) Aliases[36]=(Command="SelectFireTeam | CallInReinforcements",Alias=ASelectUnitFire) Aliases[37]=(Command="SelectAssaultTeam | CallInReinforcements",Alias=ASelectUnitAssault) Aliases[38]=(Command="ChangeView 2 | ToggleOracleZoom",Alias=AZoom) Aliases[39]=(Command="ActivateOracle | Button bBackButton | CancelOrderIcon",Alias="ActivateOracleKey") 0= 1=ASelectUnitAssault 2=ASelectUnitFire 3= 4= 5= 6= 7= 8= 9= F1= F2=ShowServerInfo F3=ShowObjectives ;F4=SwitchTeam | ActivateOracleKey F5=ViewTeam F6=activateaidebugcam F7=aidebugcamtogglepause F8=aidebugcamtogglemode F9=aidebugcamtoggleteam F10=aidebugcamtoggleunit F11=aidebugcamtogglepawn F12=nextaidebugcamtarget F13= F14= F15= F16= F17= F18= F19= F20= F21= F22= F23= F24= A=StrafeLeft B=OracleCamTargetSelf C=Duck D=StrafeRight E=AZoom F=AUse | PrevOracleCamTarget G=AltFire | NextOracleCamTarget H= I= J= K= L= M= N= O=OracleCamTargetObjective P=Pause Q=MeleeAttack R=AUse S=MoveBackward T=Talk U= V=ActivateOracleKey W=MoveForward X=FallOutInput Y=TeamTalk Z=FallInInput Alt= Attn= Backslash= Backspace=Cancel Cancel= CapsLock= Comma= CrSel= Ctrl=Duck Delete= Down=OracleCamTargetSelf End= Enter= Equals= ErEof= Escape=ShowMenu Execute= ExSel= GreyMinus= GreyPlus= GreySlash= GreyStar= Help= Home= Insert= LControl= Left=PrevOracleCamTarget LeftBracket= LShift= Minus= NoName= None= OemClear= PA1= PageDown= PageUp= Pause=Pause Period= Play= Print= PrintScrn=Shot RControl= Right=NextOracleCamTarget RightBracket= RShift= ScrollLock= Select= Semicolon= Separator= Shift=UnitSelect SingleQuote= Slash= Space=Continue | Jump Tab=ASelectWeapon Tilde= Up=OracleCamTargetObjective Zoom= LeftMouse=Fire MiddleMouse=AZoom RightMouse=ACommand MouseWheelDown= MouseWheelUp= MouseW= MouseX=Count bXAxis | Axis aMouseX Speed=60.0 MouseY=Count bYAxis | Axis aMouseY Speed=60.0 MouseZ= NumLock= NumPad0=set playercontroller bZeroRoll False | set playercontroller rotation (pitch=0,yaw=0,roll=16384) NumPad1=set playercontroller bZeroRoll False | set playercontroller rotation (pitch=0,yaw=32768,roll=-16384) NumPad2=set playercontroller bZeroRoll False | set playercontroller rotation (pitch=0,yaw=16384,roll=32768) NumPad3=set playercontroller bZeroRoll False | set playercontroller rotation (pitch=0,yaw=-16384,roll=0) NumPad4=set playercontroller bZeroRoll False | set playercontroller rotation (pitch=16384,yaw=0,roll=0) NumPad5=set playercontroller bZeroRoll False | set playercontroller rotation (pitch=-16384,yaw=0,roll=0) NumPad6=set playercontroller bZeroRoll True | set playercontroller rotation (pitch=0,yaw=0,roll=0) NumPad7= NumPad8= NumPad9= NumPadPeriod= Joy1= Joy2= Joy3= Joy4= Joy5= Joy6= Joy7= Joy8= Joy9= Joy10= Joy11= Joy12= Joy13= Joy14= Joy15= Joy16= JoyX= JoyY= JoyZ= JoyR= JoyU= JoyV= JoySlider1= JoySlider2= JoyPovRight= JoyPovLeft= JoyPovDown= JoyPovUp= [Engine.HUD] HudMode=0 Crosshair=0 HudCanvasScale=0.88 TestCrossHair=0 [Engine.PlayerInput] bInvertMouse=False MouseSensitivity=3.000000 [Engine.Pawn] Bob=0.003 bWeaponBob=True ZoomBob=0.1 [Engine.PlayerController] bLookUpStairs=False bSnapToLevel=False bAlwaysMouseLook=True bKeyboardLook=True bNeverSwitchOnPickup=False bAlwaysLevel=False bNoVoiceMessages=False bNoVoiceTaunts=False bNoAutoTaunts=False bAutoTaunt=False bNoMatureLanguage=False AnnouncerLevel=0 AnnouncerVolume=4 AimingHelp=0.000000 MaxResponseTime=0.700000 DesiredFOV=63.000000 DefaultFOV=63.000000 MaxTimeMargin=0.350000 StatsUsername= StatsPassword= InputClass=Class'Engine.PlayerInput' bAutoAim=False bUseCrouchToggle=True CrouchHoldToStandThreshold=0.500000 bDynamicNetSpeed=True DynamicPingThreshold=400.000000 VoiceMask=0 OnlineStatus=1 bEnableForceFeedback=True bEnablePickupForceFeedback=True bEnableWeaponForceFeedback=True bEnableDamageForceFeedback=True bEnableGUIForceFeedback=False Skill=0 bDontReloadAfterFire=false bEnableEAX=false iScreenBrightness=5 iScreenGamma=5 iScreenContrast=5 iAFiltering=0 bUseVSync=false bUseCube=false fGrassDetail=1.0 bFullTimeHDR=true bUseLowDetailTextures=false defaultResolution=800x600 bDisableSubtitles=True bDisableHints=false bDisableTraining=false iCrossHairIndex=0 iScreenBrightness=5 iMasterVolume=10 iMusicVolume=10 [Engine.Controller] Handedness=0.000000 [gbxGameplay.WargamePlayerController] NoBodyView=True HDRGlobalColor=(R=192,G=192,B=128) HDRFilterScalePass1=1 HDRFilterScalePass2=1.12 HDRFilterScalePass3=1.12 bFullTimeHDR=true bCheckpointMemLog=false bNoHeavyTrauma=false UseKeyDelay=0.500000 bDoNotSave=false [gbxBase.gbxPlayerController] bDisableClientMessages=True bEnableAIDebugCam=True AssaultInterface=ASSAULT_FireChord bFriendlyFireIDDisable=false bNoSuppressionIcons=false [UnrealShare.UnrealSlotMenu] SlotNames[0]=Saved game SlotNames[1]=Saved game SlotNames[9]=Saved game